![]() ![]() The sound design is fantastic too, from the crunch of dry leaves under your feet to the gentle chirp of birds. The autumnal forests feel wonderfully organic, with foliage swaying in the wind, motes of pollen floating through the air, and realistic lighting and shadows courtesy of the engine’s global illumination tech. It’s a gorgeous game, and one of the most convincing digital recreations of nature I’ve seen on PC. Weirdly, what I enjoyed most in The Hunter wasn’t the actual hunting, but the world. Actual entertainment is sparingly drip-fed in The Hunter, which makes playing it, for the most part, pretty tedious. There’s a lot going on here, making it a fairly deep simulation, but at the expense of some accessibility and, crucially, fun. And your score for killing an animal is even determined by how ethically suitable the ammunition you used was. Skulking behind trees and bushes will make you harder to spot, but the rustling will scare your prey. Animals will give a warning call if they sense you nearby, meaning they’ll be more likely to flee if you get close. ![]()
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